// prop_vehicle

local prop_vehicle = Assault.Entities:New("prop_vehicle")

// On entity created

function prop_vehicle:OnEntityCreated()
	self:EntitySetVariable("Active", false)
end

// On entity think

function prop_vehicle:OnEntityThink()
end

// On entity used

function prop_vehicle:OnEntityUsed(Entity)
	self:EntitySetParent(Entity)
end

// Create

prop_vehicle:Create()